Personal work of Smith & Wesson Schofield
As it always comes with personal projects there is a goal in mind, and here I focused on refining my texturing skills and workflows while in the meantime exploring ideas for creating high poly using just booleans and dynamesh or blackmesh Blender addon.
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Weapon and holster models were done 100% by me. Textures were done 100% by me. Rig for the hand 100% by me. Some assets in the scene are from PolyHaven, Quixel Bridge or 3D Scan Store.