Michal Kalisz
Michal Kalisz
▌Lead and Expert Weapon\Hardsurface Artist ▌
Warszawa, Poland

Senior Weapon and Hard Surface Artist with experience on projects including Dying Light: The Following, Dead Island Definitive Edition, PUBG, Dying Light 2, WW3, and Cyberpunk 2077, Cyberpunk 2077 Phantom Liberty. Currently workin on next Witcher game. I’ve also completed freelance work for Lionsharp Studios, which is specialised in vehicles and design. Passionate about games, weapons, design, sci-fi, vehicles, and environment art.

My expertise lies in hard surface modeling, environment design, sculpting, and PBR workflows. I have an in-depth knowledge of Blender, ZBrush, and Substance Painter, and I am currently focused on enhancing my design and managing skills. Always striving for more.

Currently I’m working at CD PROJEKT RED as Lead Weapon Artist.

Skills

3D ModelingDigital SculptingHard Surface ModelingProp ModelingUV MappingWeapon ModelingVehicle ModelingPBR TexturingTexture BakingLow poly modeling

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
Fusion 360
Fusion 360
Maya
Maya
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Cyberpunk 2077
    • Year
      2020
    • Role
      Environment Artist, focused on making assets, and polishing in terms of visual and technical aspects
    • Company
      CD Projekt Red
    • Video Game
      World War 3
    • Year
      2018
    • Role
      Freelance 3D Modeler - airplanes
    • Company
      The Farm 51
    • Video Game
      PLAYERUNKNOWN'S BATTLEGROUNDS
    • Year
      2018
    • Role
      3D Hardsurface Artist (Freelance)
    • Company
      PUBG Corporation
    • Video Game
      Pure Farming 2018
    • Year
      2018
    • Role
      Modeler, responsible for two vehicles: McCormick 4600 Series and DAF LF
    • Company
      Techland
    • Video Game
      Dead Island: Definitive Collection
    • Year
      2016
    • Role
      3D Artist/Environment artist
    • Company
      Techland
    • Video Game
      Dying Light: The Following
    • Year
      2016
    • Role
      3D Artist/Environment art
    • Company
      Techland

Experience

  • Lead Weapon Artist at CD PROJEKT RED
    Warszawa, PL
    August 2022 - Present

    This position was in few stages during the whole period of time:

    First: Weapon Art Coordinator (Aug 2022 - Dec 2022) 5 months

    Transitioning into the role of Weapon Art Team Lead, focusing on team coordination, mentoring, and improving workflows to support both creative goals and project needs.

    Second: Acting Lead Weapon Artist (Jan 2023 - May 2024) 1y 5m

    Growing into the role of team lead, with responsibilities including team management, setting priorities, and fostering clear and effective cross-team communication - particularly with Concept Art, Animation and Gameplay teams.

    Third (Latest/Current): Lead Weapon Artist (Feb 2024 - Current)

    Cyberpunk 2077: Phantom Liberty

    - Worked as a Lead on the Phantom Liberty expansion, helping to deliver all assigned goals

    - Closely collaborated with SFX, Animation, Concept Art, Gameplay, and Tech Art teams to define the vision and solve creative and technical challenges,

    - Took on a mentoring role and provided regular feedback to team members

    - Worked closely with Producers to manage assigned tasks and priorities

    Currently working on The Witcher 4, collaborating closely - as usual - with Character Art, Gameplay, and Concept Art teams to deliver the best possible combat experience paired with a visually appealing aesthetic.

  • Senior Weapon Artist at CD PROJEKT RED
    Warszawa, PL
    December 2020 - August 2022

    I’ve been given the opportunity to make a small shift within CD Projekt RED and join the Weapon Artists team. I’m proud and grateful for everything we accomplished together with the amazing Environment and Props team at CDPR, but I’ve also been looking forward to new challenges and what lies ahead.

    My accomplishments during this time include:

    - Creating new DLC weapon content for Cyberpunk 2077,

    - Collaborating with concept art, gameplay, and animation teams in strike teams on unique new ideas for Phantom Liberty weapons,

  • Environment Artist/Prop Artist at CD PROJEKT RED
    Warsaw
    May 2019 - November 2020

    I was responsible for both the visual and technical aspects of asset creation and polish during Cyberpunk 2077 production. Together with the amazing team of Asset Artists, we worked hard to ensure our assets were visually appealing and aligned with the project's vision and environments.

  • 3D Artist at Techland
    Wrocław, Poland
    September 2015 - April 2019

    Worked as 3D Artist on upcoming new project, Dying Light 2 (still in development). Before that I worked also on Dying Light The Following, Dead Island Definitive Edition, Pure Farming (3D Artist support).

  • 3D Artist at i3D
    Gliwice, Poland
    June 2014 - August 2015

    Creating complete 3D assets for animations and 3D interactive aplications using Unity Engine.

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